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Glider
Pilots do it silently! So
you are getting ready to design a sequence for your first contest or just for
your practice and want to place all those figures inside that box. Yet,
nobody has given you a hand on how to approach the design of a sequence. You
have learned the basic figures like spins, loops, hammerheads and rolls. You may
have even started combining some elements into sequences. Perhaps
you’ve gone so far as to get your hands on the FAI Glider Aerobatic Figures
Catalogue (GAF), the red IAC Rule Book, and started looking through those wild
figures. Some of them seem to be impossible to fly and may just be there to
create a logical row of elements. What are my abilities?Your
repertoire pretty much outlines the families of figures you are capable of
flying. But your first thought should always be: “Don’t try this at home!”
Any new family of figures should be taught by a flight instructor, who can
outline systematically how to coordinate the figure correctly. There should
always be a plan about how to abort a figure safely. As
you go through the GAF, you may highlight the figures you would like to fly As
you practice, your threshold for your physical comfort level will increase. Your
physical abilities and state of your fitness, etc. don’t have an immediate
influence at the time you design your sequence, but should be considered along
with a margin of safety when attempting a certain level of difficulty. What
are my glider’s abilities?
The
operating manual of your glider is another key to your sequence. It gives you
the recommended airspeeds and the limitations of your glider. Following the
manual will keep you within safe limits of the operation of your glider. Certain
figures may not be approved for your glider. There are reasons for this, which
you may not understand without experiencing them. You
may want to check the figures you have marked in the GAF and compare them with
your glider’s capabilities. You may find that you need to make new choices. Energy
Management
With
your catalogue full of figures within your and your glider’s limitations, you
want to start with a few simple combinations. But first you should identify the
airspeeds at the entry and exit of each figure. This is the key to the harmony
of your sequence. Many figures will have about the same airspeed in and out,
provided they are flown clean. Loop, Hammerhead, Humpty Bump etc. are in that
category. Other figures give you the opportunity to slow down for any following
figures. Those are the ones, which end up at a higher altitude than were you
started them. It
is all simple physics. Altitude can be traded for speed and vice versa. And if
it wasn’t for the drag, you could practice your sequence forever. Make sure that for any vertical figures upward you have enough momentum from the previously flown figure. Even though the Rule Book allows for “reasonable” angle in the horizontal flight, you should not have to accelerate in a horizontal portion of your sequence. For example, a hammerhead after a horizontal roll will not look as good as if you place it after a figure with a high exit speed. In contrary, you also have to make sure that you are not starting an accelerating figure with too much speed. You may end up going past the red line. The operating manual of your glider should give you some hints about this. With practice you will learn the gain or loss of airspeed for each individual figure. Your
dilemma now is to find a combination of those figures you want to fly which will
fit into a harmonic sequence. The accelerating, decelerating or constant speed
figures, as well as same direction or turnaround figures, give you many options.
Thinking
inside the box
How
often have you heard the phrase, “Just think outside the box?” Well, if you
have to think outside the box, your box is not big enough! When it comes to our
sport, the box is well defined and you don’t want to consider thinking outside
of it. Out
of your own and your glider’s abilities, you have picked a repertoire of
figures you would like to fly. In the catalogue, all of the figures, except for
the complementary family 9 (rolls and spins), start with a horizontal entry.
Additionally, they all end with a horizontal line, which may finish in the same
direction the figure started or in the opposite way. Using a complementary
element (family of rolls and spins) may give you the option of finishing the
figure in any direction you want. Learn
the altitude loss for each figure and apply conservative numbers when you design
your routine. Sum up the loss of altitude for the whole sequence. Add a safety
margin based on your skill level to fit your whole sequence in the vertical
space of the box. Check that before you fly the sequence the first time. When
you are entering the box at 4000ft, that square down on the ground looks as
small as a postage stamp. It’s hard to judge your own position in the box
while entering. The wing waggle, which marks the beginning of your sequence,
gives you a chance to look straight down and figure out where you are. The
choice of the first figure has significance in different ways to your sequence
too. Do you want to start slow, maybe with a spin? Or do you want to enter the
box with high speed? Where should the first figure start? Although
you cannot impress the judges with a perfectly flown wing waggle, consider it
part of your sequence. It doesn’t count towards your score, but a sloppy wing
waggle leaves a bad taste to a nicely flown sequence. The dilemma here is that
you should fly it with enough speed. If you want to continue with a slow figure,
like a spin, you may need to dissipate that speed. Therefore, you may want to
place that spin in either the center or on the far end of the box. Make
sure to have at least part of a figure in the Y-axis of the box, which will give
you the opportunity to correct for possible crosswind. Plan it somewhere in the
middle of the sequence so you can take the most advantage of it. It really
doesn’t help you much by putting it at the beginning or at the end of your
routine. Most
of the time you end up using a figure with the same heading in and out between
two turnaround figures. Be aware that you need to show a straight line between
all figures. This hesitation eats space. If you have a fast combination, try to
fit it in the headwind portion of the sequence. It may be not important if there
is no wind when you fly the routine, but it could be to your advantage with
wind. Some
figures give you a good opportunity to check your position. The vertical figures
downward give you the best idea where you are. Take
the judge’s position into account. Some figures show impurities in execution
more in one axis than the other. Be aware of it and try to use it to your
advantage. Test
your sequence
Once
you think you are happy with your creation, go test it out. You may find that
certain parts of your routine do not fit in the box. The composition of your
sequence can be an ongoing process. If
it doesn’t fit, you may have to go back to the drawing board and redesign
parts of your routine. Keep alternative figures or parts of a sequence ready to
test while you are at the airport practicing. That way you leave the
second-guessing behind you when you redesign your sequence. Know
the rules in competition
Your
abilities and those of your glider pretty much determine the category you should
fly in a competition. The Rule Book tells you what figures you may expect in the
Unknown Program. A new Known Program is published every year. In
order to fly your free sequence at a contest, it has to be in compliance with
Chapter 6 of the Rule Book. When you are sure that your routine meets all
required criteria, have it checked and signed off by an official aerobatic
judge. Many
things in competition are give and take. The pilot, who makes the least
mistakes, scores the best. Learn how the scoring system works and how you get
penalized. You can’t always avoid leaving the box, but when you do, do it with
style. The penalty for leaving the box may be less expensive than the badly
flown figure you tried to squeeze in. If
you get disoriented or you suspect that you turned in the wrong direction,
indicate a break and reposition yourself. This break is not for free, it costs
you some points but is still better than scoring zeros for the rest of your
sequence. Enjoy
your flights
An
aerobatic sequence is a vanishing piece of art. Often you are up there all by
yourself and the only one who can appreciate its beauty. This
piece is created within very defined boundaries of rules. All this planning will
help you to find the joy of accomplishment in a perfectly flown masterpiece. You
will find your own way to design for success. If you are not sure, talk to a
more experienced pilot. And if possible, practice together with other pilots.
That way your learning curve may be as steep as figure 1.6.1.
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| Outline |
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þ
Can
I do this? (In my repertoire) þ
Can
my glider do this? (In my glider’s repertoire) þ
Does
the combination make sense in harmony with airspeed? þ Is it safe? |
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| Positioning |
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þ
Where in the box shall the sequence start and what kind of figure should it be
(speed)? þ
Does
the combination fit in the box? þ Is the balance of total of figures adequate – or in other words: will I finish the sequence at high enough altitude? þ
Are
the fast combinations into the wind and the slower combinations with a
tailwind? þ
Do
I have a Y-axis figure to correct for wind? þ
Can
I monitor my positioning in the box adequately? þ
Where
are the judges located? þ Where in the box shall the sequence finish (wing waggle)?
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| Competition
Rules |
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þ
Does
the sequence cover all required figures/families? (Intermediate &
Unlimited) þ
No
repetitions, except the exceptions per Rule Book. þ
Is
the total K value within limits? þ Check your sequence for compliance with the Rule Book and have your forms A, B and C signed off by an official aerobatic judge.
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